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- ABOUT THE CARD SHELL GAMES.
- Code and Artwork ©1992 Ralph S Sutherland.
- Portions of code remain © Symantec Corp.
-
- Welcome to the first of a series of solitaire card game releases.
- These are the first four games to be developed with a new card game
- framework called the Card Shell. They all use full colour graphics
- including 40 pack designs and 60 background patterns.
-
- These games are freeware, they may not be sold or resold. Source
- code is available at a cost. (see the online help in the games).
-
- Features include:
-
- ¥They will (should?) work on all Apple screens at any colour depth.
- The games require a mac with colour quickdraw capabilities (see below).
-
- ¥The game applications have automatic saving of the current game
- so you can play, quit and restart where you left off.
-
- ¥They all have full undo and redo features to allow you to step
- forward and backwards through a game and even use fast forward
- and rewind to give rapid replays.
-
- ¥Copies of games in play may be saved in sepearate files, in this way
- several players could play the same setup and a tournament is possible.
- All the saved games include their playing history.
-
- ¥The game applications are designed with system 7.0 multiprocessing
- in mind. When the player is not moving any cards around the games
- use almost no cpu cycles and give maximum time to background processes.
- When the user starts to play, the games take much more cpu time to give
- a nice fast response.
-
- ¥The shell design uses a shared resource file called 'Cards' which
- contains all the bulky colour resources and sounds. This is around
- 350K. Each game can simultaneously share these reosurces, reducing
- the disk space requirements greatly. Each game is about 70-90K.
-
- For more details see the online help in the games ;-)
-
- *****System requirements
-
- They are designed to work best under system 7.0 or newer, although
- they will still function with some loss of smoothness under system
- 6.0.7. The games use full 256 colour colour graphics, but they
- have optimisations to work well under all depths from B&W to
- 32bit colour. However they require a mac with colour quickdraw.
- At the moment this includes:
-
- all Mac II computers (including the SE/30), all LCs, all Quadras
- all powerbooks (except the PB100) and probably all newer macs.
- (I am not sure about the Classic II).
-
- They all want about 1MB of ram under system 7.0 and up to 1.5-2MB under
- system 6 without 32bit Quickdraw
-
- *****Setup
-
- System 7+ setup:
-
- Place the games and the Cards file somewhere on your disk, double click
- on a game. If the game cannot find the Cards file you will be prompted
- for the current location of the file. Thereafter the game will track
- the location of the Cards file even if it is moved elsewhere.
-
- System 6.0.7 setup:
-
- Place the games and the Cards file somewhere on your disk, double click
- on a game. If the game cannot find the Cards file you will be prompted
- for the current location of the file. The games cannot track the Cards
- file under system 6.0 so it is best to put the Cards file either in the
- same folder as the games or in the system folder. If you double click
- on a saved game under system 6.0 then the game merely starts up and does
- not load the game. You need to open the saved game with the file menu
- open item.
-
- Under system 6.0.7 The games work more efficiently when the 32bit
- quickdraw 'INIT' is in use, even if you are only using B&W displays!
- If you do not have 32bit Quickdraw installed then the games will still
- work, but they will require more memory allocation. If they don't get
- enough memory you will be prompted for a suitable memory amount.
-
- *****Testing
-
- I have tested these games under the follwing configurations:
-
- Machine System Screen
- SE/30 7.0.1¥, 6.0.7 + 32bit QD , 6.0.7 9" B&W
- IIsi 7.0.1¥, 6.0.7 13" RGB, 1 - 256 colours
- IIcx 7.0.1¥, 6.0.7 + 32bit QD , 6.0.7 13" Mono, 1 - 256 colours
- IIci 7.0.1¥ 13" RGB, 1 - millions colours
- LCII 7.0.1¥ A4 , 1 - 256 greys *
- Quadra 900 7.0.1¥ 13" RGB, 1 - millions colours
-
-
- *The A4 display was driven with a Lapis card. It was a bit slow in 256
- shades but fine in B&W.
-
- If your configureation has problems email and let me know the details.
-
- *****Credits
-
- Design & programming: Ralph S Sutherland.
- Testing: Neville Smythe and Kim Holburn.
-
- Enjoy!
-
- Ralph S Sutherland Sept. 1992.
-
- PS: The Example games folder contains some games that have worked out.
- you can load them in and replay them with the rewind and fast forward
- options.
-
- -- Ralph S. Sutherland Mount Stromlo & Siding Spring Observatories.
- -- ralph@merlin.anu.edu.au The Australian National University.
- -- rss100@cscgpo.anu.edu.au